My Visualizing

Illustrating & Painting

My subject of choice is the human figure. Since I grew up on comic books, I'm a bit fixated on linework and dramatic movement. However, unlike comic books, I prefer realism, the likes of Burne Hogarth, John Buscema, and Carlos Pacheco. I always strive to stretch my abilities beyond illustrating humans, as seen in my portfolio, but I've yet to delve into painting. Though my favorite painter of all-time is Vincent Van Gogh, I'd probably be a hyper-realist.


I've never sat down to learn the technicial aspects of photography. Obviously, that's a huge part of the craft, but I personally see the greatest "skill" in capturing the right moment, in the right place, at the right time. Anyone can take an image of the moon, some know how to do it better than others, and still others go the extra mile to get the rarest image possible. To me it's all about capturing what few would have seen otherwise. because of this, I've yet to give photography an honest "shot," but I dabble, as you can see in my portfolio.


Being such a slow reader, I appreciate the "images speak 1000 words" principle, which is why I like infographics so much. Making them helps me solidfy my ideas. However, besides the fact I haven't been trained in making inforgraphics in the common style, as often seen on, I prefer making them for print on traditional paper sizes, so I can incorporate them elsewhere, such as in books I'll write. My portfolio shows all the infographics I've made to date.

The 3rd Dimension

I like working in the 3rd dimension very much, such as sculpting or CAD, but I've never received any sort of formal training in either medium. As far as art goes, I went through a phase where I made things out of paperclips, as seen at left. I've made a few characters from "Made in Hyper-City" in CAD, but CAD has come in handy most for my infographic work. For instance, I used Blender to make the Needs Paradigm construct. Thinking in the 3rd dimension has made inventing products easier as well.